7DEAD Permissions
HYTHLODAEUS
SLOTH & DILIGENCE
ABOUT
CANON POINT: Post 6.0
VISUAL: LINK
BUILD: Lean and muscular in the arms, chest and back.
HAIR: Lavender, reaches his shoulders. Often braided to the side.
EYES: Glowing pink-purple.
FEATURES: Sloth & Diligence triangle on his collarbone.
OCCUPATION: Formerly: Chief of the Bureau of the Architect.
ATTIRE: Often seen in his robes for now, though the mask is usually off to better blend in.
WEAPONS: Bow and magic.
VOICE: Toby Regbo
VISUAL: LINK
BUILD: Lean and muscular in the arms, chest and back.
HAIR: Lavender, reaches his shoulders. Often braided to the side.
EYES: Glowing pink-purple.
FEATURES: Sloth & Diligence triangle on his collarbone.
OCCUPATION: Formerly: Chief of the Bureau of the Architect.
ATTIRE: Often seen in his robes for now, though the mask is usually off to better blend in.
WEAPONS: Bow and magic.
VOICE: Toby Regbo
PERSONALITY
Described as "incurably smug" by his best friend Emet-Selch, Hythlodaeus revels in gently teasing his friends and associates. He's easily amused, often seen chuckling. He relishes the chance to make a new acquaintance; open and friendly, he's always amenable to good discussion. He seems quite comfortable with strangers, ready to tease as long as they seem comfortable with it (or not, in Emet-Selch's case). Despite this he's polite and rarely purposefully rude, though some of what he says may come off as carelessly insulting at times.
He's also quite curious. Inquisitive and intelligent by nature, he will happily explain a topic of interest for someone else's benefit, as he enjoys helping people and discussing different theories. He's humble despite his antics, having rejected the seat of Emet-Selch when it was offered to him, instead recommending his friend in his stead because he felt he was more qualified. That humble side can almost come off as Hythlodaeus underestimating himself, though. He claims he can't transform, or even do much of anything besides see souls well. Though he tells the Warrior on the moon that they should believe in themselves, he doesn't quite do the same for himself. He puts on airs that he's comfortable this way, but he does have self-esteem issues- when left to limit break, for example, he seems somewhat unhappy that it's been left down to him and unsure if it will work. Despite this he is fully capable of bending aether to his will, and for the most part is just somewhat afraid of responsibility.
Hythlodaeus has a bit of a manipulative streak. He'll sweet-talk his way into getting what he wants where he can, though he never does so with the intent to harm anyone. Mostly, it's his various whims that he acts upon and ropes his friends into- much to their exasperation. After all, the man has a penchant for mischief, and could be described as terribly irresponsible. But ultimately, Hythlodaeus is a loyal and devoted man when he becomes someone's friend. He speaks fondly of the people he loves, declaring that his mission in life is not to fulfil some greater purpose for himself but to help his friends achieve their dreams- at which point, he will happily return to the star with them, having accomplished what he set out to do. He truly believes that this is his purpose. He's always ready to lend a helping hand to a friend in need, no matter what. When Azem resolves to stop the eruption of a volcano using Ifrita, a fire spirit, Hythlodaeus quite readily grants his friend access to the concept despite its restricted status.
When the Final Days descend upon Amaurot, he offers himself up as one of the sacrifices to Zodiark, so that his friends may see the end of their people's suffering. And when he meets the Warrior on the moon afterwards, he trusts them because he sees the soul of his dear friend Azem in them, despite not knowing what the Warrior intends to do with the imprisoned Zodiark or the star itself. He doesn't pass judgement hastily, or where he doesn't feel it's his place to- recognising that he is but a shade in Emet-Selch's recreation of Amaurot, he chooses not to judge the Warrior for their battle with his other friend, Elidibus, saying only that his personal desire would be for them to live. Ever the optimist, where the other shades on the moon went mad upon awakening from their slumber, he retained his sanity.
After being called upon by the Warrior for one last time in Ultima Thule, Hythlodaeus seems to show a flair for the dramatics- perhaps not as strongly as Emet-Selch, but he shows an appreciation for it nonetheless. In fact he rather enjoys life for what it is- whether it be in the beauty of his surroundings, or his admiration for his friends. He claims to enjoy having the ability to see souls simply "for its own sake", and though he can and will put his gift to practical use he rather prefers to do things differently when he can. He's a gentle soul, wishing creations slain in Ktisis Hyperboreia a peaceful return to the aetherial sea despite having to put them down, but the idea of death doesn't sadden him as such. He claims that it is "always beautiful" when one returns to the star, though he's under the impression that by doing so one has fulfilled their life's goals, and doesn't think twice about repurposing creations for other things.
He's also quite curious. Inquisitive and intelligent by nature, he will happily explain a topic of interest for someone else's benefit, as he enjoys helping people and discussing different theories. He's humble despite his antics, having rejected the seat of Emet-Selch when it was offered to him, instead recommending his friend in his stead because he felt he was more qualified. That humble side can almost come off as Hythlodaeus underestimating himself, though. He claims he can't transform, or even do much of anything besides see souls well. Though he tells the Warrior on the moon that they should believe in themselves, he doesn't quite do the same for himself. He puts on airs that he's comfortable this way, but he does have self-esteem issues- when left to limit break, for example, he seems somewhat unhappy that it's been left down to him and unsure if it will work. Despite this he is fully capable of bending aether to his will, and for the most part is just somewhat afraid of responsibility.
Hythlodaeus has a bit of a manipulative streak. He'll sweet-talk his way into getting what he wants where he can, though he never does so with the intent to harm anyone. Mostly, it's his various whims that he acts upon and ropes his friends into- much to their exasperation. After all, the man has a penchant for mischief, and could be described as terribly irresponsible. But ultimately, Hythlodaeus is a loyal and devoted man when he becomes someone's friend. He speaks fondly of the people he loves, declaring that his mission in life is not to fulfil some greater purpose for himself but to help his friends achieve their dreams- at which point, he will happily return to the star with them, having accomplished what he set out to do. He truly believes that this is his purpose. He's always ready to lend a helping hand to a friend in need, no matter what. When Azem resolves to stop the eruption of a volcano using Ifrita, a fire spirit, Hythlodaeus quite readily grants his friend access to the concept despite its restricted status.
When the Final Days descend upon Amaurot, he offers himself up as one of the sacrifices to Zodiark, so that his friends may see the end of their people's suffering. And when he meets the Warrior on the moon afterwards, he trusts them because he sees the soul of his dear friend Azem in them, despite not knowing what the Warrior intends to do with the imprisoned Zodiark or the star itself. He doesn't pass judgement hastily, or where he doesn't feel it's his place to- recognising that he is but a shade in Emet-Selch's recreation of Amaurot, he chooses not to judge the Warrior for their battle with his other friend, Elidibus, saying only that his personal desire would be for them to live. Ever the optimist, where the other shades on the moon went mad upon awakening from their slumber, he retained his sanity.
After being called upon by the Warrior for one last time in Ultima Thule, Hythlodaeus seems to show a flair for the dramatics- perhaps not as strongly as Emet-Selch, but he shows an appreciation for it nonetheless. In fact he rather enjoys life for what it is- whether it be in the beauty of his surroundings, or his admiration for his friends. He claims to enjoy having the ability to see souls simply "for its own sake", and though he can and will put his gift to practical use he rather prefers to do things differently when he can. He's a gentle soul, wishing creations slain in Ktisis Hyperboreia a peaceful return to the aetherial sea despite having to put them down, but the idea of death doesn't sadden him as such. He claims that it is "always beautiful" when one returns to the star, though he's under the impression that by doing so one has fulfilled their life's goals, and doesn't think twice about repurposing creations for other things.
ABILITIES
SOUL SIGHT: Hythlodaeus' most powerful ability is his soul sight, which allows him to see the soul colour and brightness/density of others, follow their aetheric trails (aether being the building blocks of life, and the essence of others) and pinpoint people across long distances by the colour of their soul alone. The brighter the soul, the generally "stronger" the person; however this can be interpreted in many ways, including strong willpower, physical or magical strength, etcetera. Permissions link here!
Ancients in general also tended to recognise one another by their aetherial signature rather than by sight alone- this meant that despite wearing the same masks and robes in most cases, they could immediately recognise one another anyway. This isn't quite the same as soul sight, however, as one likely needed to be close enough to the other in order to discern who they were, whereas Hythlodaeus' soul sight allows him to find someone over a great distance.
Given his ability to see souls, Hythlodaeus can not be fooled by invisibility, nor can anyone effectively hide from him unless they can cloak their soul as well. Should someone shapeshift into an entirely different form, assuming Hythlodaeus knows what that person's soul already looked like it won't fool him.
BARD: His main attacks come from his ability to wield the bow efficiently, and indeed he's a good shot with his arrows! He can create arrows on the fly with creation magicks, rain arrows down upon his foes quickly and efficiently, and weaves his offensive magic in with his attacks. And as the name implies, there is a musical twist to some of his magic. He can summon his bow and make it disappear for later use at will.
CREATION MAGICKS: Using aether, Hythlodaeus can weave clothing, tools, and even animals and plants into existence. He was better at this than most, able to effortlessly bend aether to his will. He's far too lazy to simply create on a whim however, so he'd usually rather make Emet-Selch do it.
OFFENSIVE MAGICKS: Capable of using fire and ice to dispose of his enemies. His most potent spell, Annihilation, could decimate the area affected by the spell completely- size dependent on how much effort he puts in. He very rarely uses this spell, however, and he absolutely cannot nuke a whole game or anything.
TELEPORTATION: In a cloud of darkness, Hythlodaeus can teleport himself from one place to another. He can take up to one other person with him.
HEALING MAGICKS: Hythlodaeus has access to potent healing spells and is capable of reviving an unconscious (but not dead!) ally as well as mending severe wounds.
Gained Abilities
SHADOW SHIELD: Can conjure up shadows to protect himself from harm.
Ancients in general also tended to recognise one another by their aetherial signature rather than by sight alone- this meant that despite wearing the same masks and robes in most cases, they could immediately recognise one another anyway. This isn't quite the same as soul sight, however, as one likely needed to be close enough to the other in order to discern who they were, whereas Hythlodaeus' soul sight allows him to find someone over a great distance.
Given his ability to see souls, Hythlodaeus can not be fooled by invisibility, nor can anyone effectively hide from him unless they can cloak their soul as well. Should someone shapeshift into an entirely different form, assuming Hythlodaeus knows what that person's soul already looked like it won't fool him.
BARD: His main attacks come from his ability to wield the bow efficiently, and indeed he's a good shot with his arrows! He can create arrows on the fly with creation magicks, rain arrows down upon his foes quickly and efficiently, and weaves his offensive magic in with his attacks. And as the name implies, there is a musical twist to some of his magic. He can summon his bow and make it disappear for later use at will.
CREATION MAGICKS: Using aether, Hythlodaeus can weave clothing, tools, and even animals and plants into existence. He was better at this than most, able to effortlessly bend aether to his will. He's far too lazy to simply create on a whim however, so he'd usually rather make Emet-Selch do it.
OFFENSIVE MAGICKS: Capable of using fire and ice to dispose of his enemies. His most potent spell, Annihilation, could decimate the area affected by the spell completely- size dependent on how much effort he puts in. He very rarely uses this spell, however, and he absolutely cannot nuke a whole game or anything.
TELEPORTATION: In a cloud of darkness, Hythlodaeus can teleport himself from one place to another. He can take up to one other person with him.
HEALING MAGICKS: Hythlodaeus has access to potent healing spells and is capable of reviving an unconscious (but not dead!) ally as well as mending severe wounds.
SHADOW SHIELD: Can conjure up shadows to protect himself from harm.
PERMISSIONS
BACKTAGGING: Within reason, sure!
THREADHOPPING: Yes if it's a public network post! If not, ask first.
FOURTHWALLING: No thanks.
ROMANCE: Sure, I'm all for it!
MINDREADING: Ask first.
MANIPULATION: Sure
FIGHTING: He'll hate it, but go for it!
INJURY: Anything minor is okay, anything major ask first.
KILLING: No thanks.
THREADHOPPING: Yes if it's a public network post! If not, ask first.
FOURTHWALLING: No thanks.
ROMANCE: Sure, I'm all for it!
MINDREADING: Ask first.
MANIPULATION: Sure
FIGHTING: He'll hate it, but go for it!
INJURY: Anything minor is okay, anything major ask first.
KILLING: No thanks.
INVENTORY
AC REWARD POINTS: 18
MASK
BOW
MASK
BOW

